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pixi.js

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pixi.js

PixiJS without the CanvasRenderer fallback, modern browsers only

  • 5.3.12
  • latest-5.3.x
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
181K
increased by13.76%
Maintainers
3
Weekly downloads
 
Created

What is pixi.js?

Pixi.js is a fast 2D rendering engine that uses WebGL and HTML5 Canvas to create interactive graphics and animations. It is widely used for creating games, interactive applications, and other visual content on the web.

What are pixi.js's main functionalities?

Creating a Basic Application

This code initializes a new Pixi.js application with a specified width and height, and appends the canvas element to the document body.

const app = new PIXI.Application({ width: 800, height: 600 });
document.body.appendChild(app.view);

Loading and Displaying a Sprite

This code loads an image and creates a sprite from it. The sprite is then positioned at the center of the canvas and added to the stage.

PIXI.Loader.shared.add('bunny', 'path/to/bunny.png').load((loader, resources) => {
  const bunny = new PIXI.Sprite(resources.bunny.texture);
  bunny.x = app.renderer.width / 2;
  bunny.y = app.renderer.height / 2;
  bunny.anchor.set(0.5);
  app.stage.addChild(bunny);
});

Animating a Sprite

This code adds an animation loop that rotates the sprite continuously. The `delta` parameter ensures smooth animation regardless of the frame rate.

app.ticker.add((delta) => {
  bunny.rotation += 0.1 * delta;
});

Creating Graphics

This code creates a new graphics object, draws a filled rectangle, and adds it to the stage.

const graphics = new PIXI.Graphics();
graphics.beginFill(0xDE3249);
graphics.drawRect(50, 50, 100, 100);
graphics.endFill();
app.stage.addChild(graphics);

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Package last updated on 23 Mar 2022

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